Rsd file player
¿ Training and capacity building skills in the area of international Refugee protection. ¿ Excellent communication (Verbal and written) skills.
¿ Computer skills: Microsoft word, Power point and Excel.ĭesirable Qualifications and Competencies: ¿ Fluency in English (Oral and Written) Knowledge of French and Arabic languages is an asset. ¿ Previous experience of working with refugees. ¿ Minimum of two years of previous experience preferably in the area of Refugee Protection, RSD and/or resettlement. Specific knowledge in Refugee Law and Human rights fields is preferable. University Degree in Law (LL.B) or related field of study Master¿s Degree (MA) or LLM in public international low or international relation is an asset.
¿ Provide support to Assosa operation, by undertaking protection counselling or conducting any other protection activity assigned by the supervisor.Įssential Minimum Qualification and Experienceįor G6 - 3 years relevant experience with High School Diploma or 2 years relevant work experience with Bachelor or equivalent or higher ¿ Interview refugees being considered for possible referral from protection unit to the resettlement unit whose cases raise credibility or exclusion concerns, as well as cases identified by resettlement unit or the regional support hub (Resettlement) as raising such concerns. ¿ Provide support in review of cases of refugees with possible credibility or exclusion issues. ¿ Assist in capacity building of ARRA and UNHCR staff in Assosa operation on RSD procedures Including training ARRA and UNHCR staff on exclusion issue. ¿ Assist in the development of clear RSD SOPs, including appeal procedures with ARRA. ¿ Conduct counseling sessions on RSD procedures. ¿ Represent UNHCR on eligibility committee (EC) panels for the adjudication of refugee claims in the Assosa operation, with a target of 2 regular RSD assessments or 5 simplified RSD assessments/notes for file on changes of legal status per week. Provide support in the area of refugee status determination (RSD), including the following: So it might be a while.Under the direct supervision of the Associate RSD Officer and the Overall Supervision of the Associate Field Officer (Protection) based in Sherkole, Assosa Operation, the staff member will undertake the following duties and responsibilities within the Assosa Operation Unfortunately, I'm about to get onto a plane. It's a lot more complicated, but I'm happy to run through the steps with you.
The next step would be adding dialog options for your character, for example, when Bart says "my ovaries" while running. Essentially, you now have a functioning playable character. LoadP3DFile("art\chars\homer_electrocuted.p3d") Go into the "level.mfk" file (not leveli.mfk) in the scripts\missions folder and find these lines: LoadP3DFile("art\chars\homer_kickwave.p3d") Save it, and of course, rename it to "barney_electrocuted". Now the "homer_electrocuted" is up to you if you want to change it, if you want the electrocuted texture to look more like your character, you'll have to edit the image found in the. Save that as "barney.cho".Ĭopy "homer_kickwave" and rename that to "barney_kickwave". Make sure not to rename the animation names. I'd take the "homer.cho" file in the same folder, go into it and rename any instance of "homer" to "barney". I'd take the "homer_a" file in the art/chars folder, copy it, and rename it "barney_a". I'd probably use Homer's idle animations. Say, if I think playing as Barney would be cool. You can't create animations, so what you're looking for is animations already found in the playable characters that you think is applicable to yours. not Homer, Bart, Lisa, Marge, or Apu), there's a couple of other things you need to do.
If the character you want isn't already a playable character (ie. Go into the "leveli.mfk" file in the scripts/missions folder and find this line of code: AddCharacter("homer","homer") Ĭhange both sides to the name of the character you want. Replacing a playable character is simple, but has a few steps to it: I'm guessing the number refers to subsections of cars, certain dialog will be applicable to certain traffic while others will not. Traffic belongs to any cars on the road, no particular model.